What is the secret ingredient of Pixar’s life like movies?
In this next blog post we’ll be learning what the secret ingredient that
Pixar studios uses in their life like animation. I hope you’re as excited as I
am so without further ado let us begin.
For those of you who already
know this please feel free to skip to the next section. And for those of you
who do not, stay tuned because we have some important information to cover.
What is
Pixar studios?
Pixar studios is an American
animation studio which was founded in 1979 although it did not go by the name
“Pixar” until its hive-off (“Hive off is
a term for when a section or department of a company splits off and becomes its
own company) Originally Pixar went by the name of “The Graphics Group” as it used
to be part of the “Lucasfilm Computer Division.”
Pixar studios is well known for making several successful Disney movies
such as Finding Nemo, WALL-E, Ratatouille, Etc. If you wish to learn more about
Pixar follow the link here https://www.pixar.com/our-story-pixar
With that brief bit of history out of the way let’s continue on.
In this video here we learn
about what it is that makes Pixar movies so life like.
https://www.ted.com/talks/danielle_feinberg_the_magic_ingredient_that_brings_pixar_movies_to_life
If you couldn’t guess it on
your own don’t worry I’ll do my best to break it down.
The secret is... Lighting!
Because Pixar uses three
dimensional animation lighting is extremely important without it you’d end up
with a dull, lifeless, and unbelievable world.
You need lighting to bring it
to life and in the next images that I’ll be showing you soon you’ll see why
it’s so important.
“As I learned to light, I
learned about using light to help tell story, set the time of day, to create
the mood, to guide the audience’s eye, how to make a character look appealing
or stand out in a busy set.” –Danielle Feinberg (is a cinematographer and
director of photography for lighting at Pixar studios)
I’ll show you two images from the
Pixar movie “WALL-E” One with lighting and one without.
Image
without lighting.
Image with lighting.
Danielle continues.
“As you can see we can create
any world we want inside the computer.”
The only problem with having
all that creative freedom is that you can end up creating unbelievable and
jarring worlds. Danielle says “So to combat this, we tether ourselves with
science. We use science and the world we know as a backbone, to ground
ourselves in something relatable and recognizable.”
For example when making the
movie Finding Nemo they reviewed a clip of underwater footage and proceeded to
recreate it using 3D animation.
The team then took apart the
footage and separated it to see what parts made it look underwater.
“We considered each of these
elements and which ones had to be scientifically accurate and which ones we
could push and pull to suit the story and mood.
The best example of lighting
is in the movie WALL-E. Unlike other
characters WALL-E doesn’t have a face so lighting took an important role in
bringing this character to life.
Original version of WALL-E
eyes.
After multiple attempts to fix
his eyes they finally did it when they added a light to WALL-E which
accidentally leaks into his eyes.
“You can see it light up these
gray aperture blades. “
By accidentally adding that
bit of lighting to his aperture blades WALL-E now looks truly alive.
“Later in the movie towards
the end, WALL-E loses his personality, essentially going dead.” This is the perfect time to bring back his
original lifeless eyes. (turns out they too have a use after all.)
When WALL-E comes back to life
we see his eyes return to their normal appearance. Without lighting we’d lose
all the context and detail that brings a story to life.
“We use math, science and code
to create these amazing worlds. We use storytelling and art to bring them to
life. It’s this interweaving of art and science that elevates the world to a
place of wonder, a place with soul, a place we can believe in, a place where
the things you imagine can become real.”
I could probably talk endlessly
on the importance of lighting in animation (Because there’s a LOT to cover). But
I wouldn’t want to bore you. So with this light summery concluded... it’s time I take my leave.
Hold up! You think I'd let you leave before I give you a bagel fact?
Bagels are 628 years old! and they probably looked something like this.
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